The SmileBot is robot that aims to ease people’s tension whilst they are waiting outside a medical treatment room (doctors surgery). The SmileBot moves through waiting rooms looking for human faces. Upon identifying one the bot pauses and smiles through its onboard screen. Using further facial recognition library, if the SmileBot recognises that the human has smiled back, it acknowledges the exchange and makes a positive noise. Upon capturing 6 smiles in the waiting room the SmileBot carries out a dance for the now captive audience. In this way the accumulation of smiles leads to a shared result and boosts the mood in the health centre.
This project involved hacking a smart phone robot (Romo) and affective computing research.
During a summer internship this year, I worked with Two Big Ears on a project combing the features of smart-phone embedded motion sensors, the Oculus Rift and 3Dception (audio) to provide players with interesting experiences. I took it as a research project, exploring how to make players feel more immersive in the games.
Space Pool is a demo from three different prototypes.
Dancing Tree is a project of visualising the movement of tree branches as generative art using Arduino and Processing.
CircleU is my undergraduate dissertation project, which was done with my other three fantastic teammates in 2013. It is a campus-based android social App with scenarios implied in UI design. As the only designer in our team, I did all the design jobs, such as product concept, UI layout, and visual design.
XMU Roaming System is a virtual reality community of Xiamen University, which is definitely no.1 beautiful campus in China! :P
It was a long-term project, over 20 people had engaged in it through the whole process. As the team leader, my main job was project management, and did material modelling, rendering for some areas.
Flash game
Three of us made this very interesting flash game, which has an unusual way of playing, back to 2010. The game is about a little creature tries to escape from a bad king. He has to overcome all the difficulties on his way, such as greedy snakes, suddenly dropped toothed wheels, and funny guys who have sharp heads. The player use mouse to draw the roads and shields for the little creature, and use keyboard to make him move around.
This is an intro animation for game "难知如阴".
The game is a project of our summer placement, 2012. We had 12 people on our team, produced a very interesting strategy 3D game. We used an advanced motion capture device to generate the initial animation, and then made detailed actions. The modelling and materials were good, too.
I did all the after effects to make it looks cooler.
non-linear editing
This was the third part of the whole clip (2011). It was about a boy who felt frustrated about his life, but finally snapped out of it. We did the storyboard, filming, and editing all by ourself.
Music: Linkin Park - Iridescent; Director&Editing: 李莎(Sha LI); Filming: 孙礼炯,肖夏; Actor: 陈力琪
exhibition design
It is a fully open space, with a reception, a meeting area(1 table and 4 chairs), and four interaction areas(12 Ultrabooks). The hollow out design allows audience to try the models either inside the exhibition area or from outside, and it expands the space visually. The main material is 90% opaque matt white, with volume light inside the logo (logo's colour and font follow the design rules of the company). The bevel and legless design trying to set off the features of the Ultrabook, which are light, neat, fast, and innovative. The design tool was Maya.
VI design
This set was designed for a degree show, School of Software, XMU. The idea was about graduates landing with their gifts. The labels on the parachute were the skills we got through four years study. The ape hat stood for our career: IT, for the similar pronunciation in Chinese.
The scheme included poster, wall paper, banner, invitation, registration form, signs, and hand belt.
VI design
It was designed for recycling bins. The design tried to help users be clear about recycle items more easily. The concept was simple, there was a group of cats living on collecting rubbish, human beings’ doing recycling in a proper way could help them do a good job.
character design
In the course, Character Design, I made two figures, Mr. Paper Bag, and Boss Picky.
Mr. Paper Bag is a detective, fighting with bad guys. To others, he is not serious at all, but has a warm heart, who is always ready to help.
Boss Picky is running his own IT company. He has a small body but a strong brain. He is well-known for his very dramatic behaviours and bad temper.
UI design
Summer Dream was designed for "Phone" function on android phone. One feature was merging “dial”, “contact”, and “history” into one panel, so that users did not have to switch pages from one function to another. Another feature was slider control, sliding up to answer, and sliding down to ignore. The aim was to avoid cases where users touched the button by mistake.
This is a Flash animation for 'Odesign' logo.
I met two lovely girls in Taipei when I was an exchange student there in Spring, 2012. We formed this "studio" in one course. It was really awesome experience.
I made this animation while the idea of the logo came from all of us.
The painting drawn by trees could be attractive to some people. We can use the wonderful pieces of works to make postcards, bags, cloths and mug.
back
front
left
right
top
top line graph
side line graph
front line graph
The Parachute was designed for a degree show, School of Software, XMU. The idea was about graduates landing with their gifts. The labels on the parachute were the skills we got through four years study. The ape hat stood for our career: IT, for the similar pronunciation in Chinese. Quadrilateral Continuity was widely used in this design. The scheme included poster, wall paper, banner, invitation, registration form, signs, and hand belt. This design intended to announce that the new generation was ready to play their roles.
Poster
Quadrilateral Continuity of posters.
Quadrilateral Continuity is one important design skill I learnt from master 王行恭.
Wall paper
Quadrilateral Continuity of wall papers.
Banner
Invitation
Registration form
Sign, forward
Signs, left & right.
These signs were very popular during the show.
Hand belt for participant
This VI design was designed for recycling bins.
The design tried to help users be clear about recycle items more easily. The concept was simple, there was a group of cats living on collecting rubbish, human beings’ doing recycling in a proper way could help them do a good job.
Typical items were selected to represent each category, such as finished apple and fish skeleton stood for rest food, which made more sense than words.
A group of cats are in charged of the recycling work. They are very active during the night.
for home use
for canteen/cafe use
for recycle center use
Mr. Paper Bag is a detective, fighting with bad guys. To others, he is not serious at all, but has a warm heart, who is always ready to help. He is good friend with kids while he makes them cry easily.
Four view
pose
Boss Picky is running his own IT company. He has a small body but a strong brain. He is well-known for his very dramatic behaviours and bad temper. He can destroy anything he is not satisfied with. Even like this, people like him for his talents and super serious working attitude.
Four view
Pose
Summer Dream is a UI design exercise for "Phone" function in android phone.
One feature is merging “dial”, “contact”, and “history” into one panel, so that users do not have to switch pages from one function to another. Another feature is slider control, sliding up to answer, and sliding down to ignore. The aim is to avoid cases where users touch the button by mistake.
Dial
dial via name
dial via number
dial via history
Outgoing
Incoming
Call
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Design Informatics Studio, Edinburgh
Design Informatics Studio, Edinburgh
Design Informatics Studio, Edinburgh
Glasgow