
SmileBot
The SmileBot is robot that aims to ease people’s tension whilst they are waiting outside a medical treatment room (doctors surgery). The SmileBot moves through waiting rooms looking for human faces. Upon identifying one the bot pauses and smiles through its onboard screen. Using further facial recognition library, if the SmileBot recognises that the human has smiled back, it acknowledges the exchange and makes a positive noise. Upon capturing 6 smiles in the waiting room the SmileBot carries out a dance for the now captive audience. In this way the accumulation of smiles leads to a shared result and boosts the mood in the health centre.
This project involved hacking a smart phone robot (Romo) and affective computing research.

Space Pool
During a summer internship this year, I worked with Two Big Ears on a project combing the features of smart-phone embedded motion sensors, the Oculus Rift and 3Dception (audio) to provide players with interesting experiences. I took it as a research project, exploring how to make players feel more immersive in the games.
Space Pool is a demo from three different prototypes.

Dancing Tree
Dancing Tree is a project of visualising the movement of tree branches as generative art using Arduino and Processing.

CircleU
CircleU is my undergraduate dissertation project, which was done with my other three fantastic teammates in 2013. It is a campus-based android social App with scenarios implied in UI design. As the only designer in our team, I did all the design jobs, such as product concept, UI layout, and visual design.

XMU Roaming System
XMU Roaming System is a virtual reality community of Xiamen University, which is definitely no.1 beautiful campus in China! :P
It was a long-term project, over 20 people had engaged in it through the whole process. As the team leader, my main job was project management, and did material modelling, rendering for some areas.

Run! Sasa!
Flash game
Three of us made this very interesting flash game, which has an unusual way of playing, back to 2010. The game is about a little creature tries to escape from a bad king. He has to overcome all the difficulties on his way, such as greedy snakes, suddenly dropped toothed wheels, and funny guys who have sharp heads. The player use mouse to draw the roads and shields for the little creature, and use keyboard to make him move around.

Intro Animation for a Game
This is an intro animation for game "难知如阴".
The game is a project of our summer placement, 2012. We had 12 people on our team, produced a very interesting strategy 3D game. We used an advanced motion capture device to generate the initial animation, and then made detailed actions. The modelling and materials were good, too.
I did all the after effects to make it looks cooler.

Iridescent(part 3)
non-linear editing
This was the third part of the whole clip (2011). It was about a boy who felt frustrated about his life, but finally snapped out of it. We did the storyboard, filming, and editing all by ourself.
Music: Linkin Park - Iridescent; Director&Editing: 李莎(Sha LI); Filming: 孙礼炯,肖夏; Actor: 陈力琪

Exhibition: acer Ultrabook
exhibition design
It is a fully open space, with a reception, a meeting area(1 table and 4 chairs), and four interaction areas(12 Ultrabooks). The hollow out design allows audience to try the models either inside the exhibition area or from outside, and it expands the space visually. The main material is 90% opaque matt white, with volume light inside the logo (logo's colour and font follow the design rules of the company). The bevel and legless design trying to set off the features of the Ultrabook, which are light, neat, fast, and innovative. The design tool was Maya.

The Parachute
VI design
This set was designed for a degree show, School of Software, XMU. The idea was about graduates landing with their gifts. The labels on the parachute were the skills we got through four years study. The ape hat stood for our career: IT, for the similar pronunciation in Chinese.
The scheme included poster, wall paper, banner, invitation, registration form, signs, and hand belt.

CollectCat
VI design
It was designed for recycling bins. The design tried to help users be clear about recycle items more easily. The concept was simple, there was a group of cats living on collecting rubbish, human beings’ doing recycling in a proper way could help them do a good job.

Mr.Paper, Boss Picky
character design
In the course, Character Design, I made two figures, Mr. Paper Bag, and Boss Picky.
Mr. Paper Bag is a detective, fighting with bad guys. To others, he is not serious at all, but has a warm heart, who is always ready to help.
Boss Picky is running his own IT company. He has a small body but a strong brain. He is well-known for his very dramatic behaviours and bad temper.

Summer Dream
UI design
Summer Dream was designed for "Phone" function on android phone. One feature was merging “dial”, “contact”, and “history” into one panel, so that users did not have to switch pages from one function to another. Another feature was slider control, sliding up to answer, and sliding down to ignore. The aim was to avoid cases where users touched the button by mistake.

Odesign Logo
This is a Flash animation for 'Odesign' logo.
I met two lovely girls in Taipei when I was an exchange student there in Spring, 2012. We formed this "studio" in one course. It was really awesome experience.
I made this animation while the idea of the logo came from all of us.

Dancing Tree Postcard
The painting drawn by trees could be attractive to some people. We can use the wonderful pieces of works to make postcards, bags, cloths and mug.

Dancing Tree Postcard

Dancing Tree Postcard

Dancing Tree Postcard

Dancing Tree Postcard

Dancing Tree Postcard

Dancing Tree Postcard

Dancing Tree Postcard

Exhibition design for acer Ultrabook
back

Exhibition design for acer Ultrabook
front

Exhibition design for acer Ultrabook
left

Exhibition design for acer Ultrabook
right

Exhibition design for acer Ultrabook
top

Exhibition design for acer Ultrabook
top line graph

Exhibition design for acer Ultrabook
side line graph

Exhibition design for acer Ultrabook
front line graph

Exhibition design for acer Ultrabook

Exhibition design for acer Ultrabook

Exhibition design for acer Ultrabook

Exhibition design for acer Ultrabook

Exhibition design for acer Ultrabook

Exhibition design for acer Ultrabook

Exhibition design for acer Ultrabook

Exhibition design for acer Ultrabook

The Parachute
The Parachute was designed for a degree show, School of Software, XMU. The idea was about graduates landing with their gifts. The labels on the parachute were the skills we got through four years study. The ape hat stood for our career: IT, for the similar pronunciation in Chinese. Quadrilateral Continuity was widely used in this design. The scheme included poster, wall paper, banner, invitation, registration form, signs, and hand belt. This design intended to announce that the new generation was ready to play their roles.

The Parachute
Poster

The Parachute
Quadrilateral Continuity of posters.
Quadrilateral Continuity is one important design skill I learnt from master 王行恭.

The Parachute
Wall paper

The Parachute
Quadrilateral Continuity of wall papers.

The Parachute
Banner

The Parachute
Invitation

The Parachute
Registration form

The Parachute
Sign, forward

The Parachute
Signs, left & right.
These signs were very popular during the show.

The Parachute
Hand belt for participant

CollectCat
This VI design was designed for recycling bins.
The design tried to help users be clear about recycle items more easily. The concept was simple, there was a group of cats living on collecting rubbish, human beings’ doing recycling in a proper way could help them do a good job.

CollectCat
Typical items were selected to represent each category, such as finished apple and fish skeleton stood for rest food, which made more sense than words.

CollectCat

CollectCat
A group of cats are in charged of the recycling work. They are very active during the night.

CollectCat

CollectCat

CollectCat

CollectCat

CollectCat
for home use

CollectCat
for canteen/cafe use

CollectCat
for recycle center use

Mr. Paper Bag
Mr. Paper Bag is a detective, fighting with bad guys. To others, he is not serious at all, but has a warm heart, who is always ready to help. He is good friend with kids while he makes them cry easily.

Mr. Paper Bag
Four view

Mr. Paper Bag
pose

Boss Picky
Boss Picky is running his own IT company. He has a small body but a strong brain. He is well-known for his very dramatic behaviours and bad temper. He can destroy anything he is not satisfied with. Even like this, people like him for his talents and super serious working attitude.

Boss Picky
Four view

Boss Picky
Pose

Summer Dream
Summer Dream is a UI design exercise for "Phone" function in android phone.
One feature is merging “dial”, “contact”, and “history” into one panel, so that users do not have to switch pages from one function to another. Another feature is slider control, sliding up to answer, and sliding down to ignore. The aim is to avoid cases where users touch the button by mistake.

Summer Dream
Dial

Summer Dream
dial via name

Summer Dream
dial via number

Summer Dream
dial via history

Summer Dream
Outgoing

Summer Dream
Incoming

Summer Dream
Call

Storyboard for SmileBot
page 1

Storyboard for SmileBot
page 2

Storyboard for SmileBot
page 3

Storyboard for SmileBot
page 4

#include 2
Design Informatics Studio, Edinburgh

#include 2
Design Informatics Studio, Edinburgh
#include 2
Design Informatics Studio, Edinburgh

#include 3
Glasgow